17 May 2024

Work is in full swing

Hello friends!

There are many things I want to tell you. Let me please not all at once. First of all, my plans have changed to some extent. A certain premiere that had been in the pipeline for some time did not happen in the end. Let me be clear, the reason for this was that I felt that I could not present you with a project that I, the creator, was not fully satisfied with. My friends told me that this was a mistake, however, I stayed with my position. It was definitely not wrong, but insufficient; however, this was already enough for me to make such a decision. My motto: “Quality over quantity” came true.  Something great is coming! The road, however, remains long. These events, on the other hand, are the genesis of a relatively long period of silence on this blog. I am happy to be able to write to you again today. I will undoubtedly gradually tell you about what has been happening more thoroughly in recent months through our blog.


What's behind us is behind us
What's ahead is ahead


Today I am starting to promote another project. Part of it will be a series of videos on YT in Polish. I've posted the first of them below. Underneath it, however, is written in English everything that was said in Polish. I believe that such actions of mine will find understanding in you.




























I would like to welcome you very warmly to the United Studio 2020 channel, and I am very pleased to be able to announce the work on another computer game based on the history of the Ancient World. So, after the “True Kingdom” released almost two years ago presenting the history of Rome of the royal period, it's time to continue the great mission of presenting ancient history. This time, the events of the 3rd century AD have been brought to the artistic workshop. This, of course, is not the only planned novelty. I am currently working on a game that is supposed to resemble True Kingdom in its best aspects and at the same time go very far ahead. The goal in this is one - to meet modern expectations. So I promise interesting gameplay, in a very realistic game world!

However, not to be lip service, I have decided to publish shorter videos on YT, illustrating the work in progress. Due to the fact that the creation of a game that would satisfy the developers and dare to present it pompously is a long process, a lot of the mentioned videos will appear in the next months. Of course, this is all within the framework of this channel. Since I personally appreciate highly substantive content, after this reasoned introduction, I invite you to continue!


In this video, I'm going to present a detailed model of the Roman house that the player will be able to move around. You will now see a series of screenshots; let me further admonish you that all this is still being worked on and is subject to some degree of further development. At the same time, based on the fruits of labor, I will briefly talk about Roman houses in architectural terms.

Along with the state, the houses of its inhabitants underwent an evolution. Their shape was heavily influenced by Etruscan and Greek models. During the imperial era, with large villas, senators and other representatives of the privileged classes wanted to emphasize their position.

The entrance doors were double-leafed and opened inward. We are, of course, talking about the main ones. In addition, there was often a door located on another wall, through which the servants walked as well as sometimes the master of the house wishing not to be noticed. The main door, i.e. the ostium, was used to enter the vestibule.


Passing through the vestibule, one reached the atrium. This was a representative place; in the middle of which, as a rule, there was an impluvium, or cavity in the floor, which was flooded by rainwater that entered there through an opening in the roof. The latter, in addition to water, also provided light to the house. Water from the impluvium was often stored in special tanks and used for hygienic purposes. Of course, not all structures were alike; several types of atriums can be distinguished, ranging from one in which the ceiling was supported by columns, through one where these columns were absent, to an atrium without a roof opening and thus an impluvium. The latter variant, however, was a definite rarity. The atrium was also an important room in religious terms. This is because altars dedicated to deities were located there. Mention should be made of the lalarium, or sanctuary dedicated to the laras. These, in turn, were the guardian deities of the house.


Many other rooms were accessed from the atrium. A large part of them were bedrooms. In addition to, naturally, a bed, a chair for a guest was often found there. Centrally behind the atrium was the tablinum. Although its history is linked to being a marital bedroom, it eventually evolved into something like an office for the master of the house. Along with the atrium, if not even before the atrium, it was the most polished part of the house. Passing through this room led out onto the peristyle. Thus, there were two entrances. Both were usually larger in size. It became established that a curtain separated this room from the atrium, while a wide door separated it from the peristyle. However, this was not always the case.

The tablinum was not the only passage from the atrium to the peristyle. Indeed, there was still a narrow andron in operation. Other rooms were the kitchen and dining room, which were tried to be as separate as possible. This is because there was a conviction that those eating should not be exposed to the strong odors accompanying the preparation of food. Romans ate in a reclining position, so for this reason, next to the table, there were beds in the dining room. They were located on three sides of the table, as the fourth was for the servants to carry the food.


The peristyle, contrary to modern appearances, was a very private part of the house. Nurtured bushes as well as flowers often grew there. Sculptures were also placed there, and sometimes there was furniture. From the peristyle one could enter other rooms. Their number depended practically only on the wealth of the building's owner. Opposite the tablinum, there was an exedra. It was an open room, the Romans used it as a stage for their discussions.

It is worth mentioning that the Romans favored a rather practical decor. This is because they avoided an excessive amount of furniture, which would do more harm by disturbing. This moderate minimalism must have created a beautiful view together with the delicately red roof tiles.

I very much hope that what I have just presented will make the time spent on the game I am currently developing more enjoyable. Thank you very much for your time and attention. Please stay tuned for more information about the project, as it gives you beautiful inspiration. See you there!

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I wish You all the best!





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